Technological achievements dream the Tomahawk online edge early now

In 2009, the ever-changing online market, all the way to the boom, the web games finally reached a much-anticipated high ground, and create brilliant achievements variety ofweb games has reached the height to keep pace with the traditional online game, at home and abroad all kinds of finesurging web games, competing in the face of the majority of players, its manifestations and colorful theme of the game, from the Three Kingdoms strategy to the business simulation, dynamic graphics, everything from thetext MUD.
The rise of web games, but the last couple of years of effort, but it goes back in history, web games, but the originator of the entire field of online games, many elite enthusiastsshould remember that, as early as the text of those very popular before the advent of”UO” chat rooms “arena” class game, when the technology and the machine itself, the performance’s sake, but also there is no emergence of real-time graphical networkgames, players via text pitched battle in the “Wild World”, a time of major north-south,around the world, all is overcrowded text MUD , many of them have a lot oflongevity-level MUD survival so far.
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New web game Secret instant shot into the mainstream

Since the rise of the web games industry in 2007, a variety of web games likemushroomed in the game on the market to emerge. Everything has two sides, in addition to some excellent works on the market, there are some poor game.

Of course, a good game to be able to gain a foothold in the market long-term, likeRunescape, (rivers and lakes) and Travian (tribal war), while those poor games will soon be out of the market. Regardless of the game itself, how, when it closed beta, playersalways find ways to get measured to satisfy their curiosity. Truly experience the game,
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Web game companies keep a positive can be surprising to barbaric growth

The original sin of web games
Web game development has so far not a new thing in the traditional gaming environment of rapid growth, regardless of the market, users or investors have been fully endorsed by the online profit model. Or even just add some simple elements of the game community-based games, such as “stealing wild plants”, “grab parking spaces, the” slave trade “and other community-based games are rapidly Huobian the north and south. Anyone who did not know these have been included in the ranks of the “OUT”.

Web games and web games development process by the initial limitations and policy implications of the environment, into the crater of the “original sin” in the “money” King bright struggling to find the road of development. Have read the Vantone Group Chairman “barbaric growth,” a book, so I can not help thinking into a web game company’s “original sin”.

Original sin generation
We recognize that web games initial understanding of strategy war game from the “God of War World” and “Trivian” (tribal war). At that time most people still smoke and mirrors, the moon in water, who can not tell this mode the game will have much room.Grand shot and 51wan fiery propaganda so that we begin to pay attention to this piece of virgin markets, popular game of Pan Three Kingdoms theme in three martial arts, “Three Storm Riders”, “blood three” open service, so that we suddenly found a piece of virgin land is not barren The land seems to be a great potential land of plenty.Incidentally, the “Golden Age scene, as Columbus under a” more money, stupid people, “the New World, all traffic sites a wide range of” joint operation “, a fire quickly burned up, burned all his forehead hot blood to accelerate. But after experiencing a period of hot, all home operator afterwards, found that the ARPU of active users out quickly, especially the joint operators put a lot of money in marketing costs, better quality gamesonly four months after cost recovery, to face trouble and continued promotion of the pressure of the combined services, and can not guarantee that the initial high rate of return, or even impossible to guarantee profit. At this point, all that concerned about the quality of the game. Because the first games are a small team in about 3-5 months draw out the innate with the composition of “stealing money”, and the game mode is very much the same. I seriously played three similar games, war strategy of the web version have lost interest in doing seems to spend more expensive than the traditional large-scale online games. “Original sin” stand out, innate content, lack of quality, leading to the first generation of strategy war soon encountered a bottleneck in the development.
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